This report details the worldwide room-based video devices market during Q2 2024. It provides detailed statistics on meeting room endpoint systems.
The Collab Collective assembled the analysis by collecting data directly from vendors or deriving estimates using relevant information such as previous shipment reports, data from associated products, in-person briefings, and publicly available information.
The Collab Collective segments the room video conferencing market into the following product segments:
This report offers quarterly revenue and unit results, an analysis of the different product segments and historical trends, and vendor rankings for the current quarter. It also includes regional views of the data as follows:
This report draws upon estimated or reported revenue and unit sales from Cisco, Poly, Huawei, Logitech, Neat, Jabra GN, Aver, Lenovo, Barco, Huddly, Kedacom, Yealink, and Crestron, as well as other video conferencing vendors.
In Q2 2024, the Room-based Video Devices market showed signs of recovery, with revenue reaching $844.7M, representing a 9% increase from Q1 2024's $777.0M. This growth is encouraging, especially considering the typical Q1 seasonality and ongoing global economic uncertainties.
The quarter-over-quarter increase suggests a potential stabilization of the market, though it's important to note that year-over-year growth remained flat (0%). This indicates that while the market is recovering from its Q1 dip, it has not yet returned to the levels seen in the previous year.
Regionally, market performance varied significantly:
Q2 2024 saw varied performance across product categories:
Unit sales in Q2 2024 increased to 327,367, up 8% from Q1, reflecting the overall revenue trend. Appliance-based solutions led unit sales with 160,299 units, a 16% increase from Q1, underscoring the segment's continued dominance and recovery.
The dynamics of the Q2 2024 market reveal a recovery from the seasonal low in Q1, especially driven by the strong performance of Appliance-based solutions. Despite this rebound, the flat year-over-year growth signals that the market continues to face challenges, such as ongoing economic uncertainties and shifting workplace strategies in the post-pandemic landscape.
Q2 2024 Worldwide Room-based Video Devices Revenue, Units, and ASPs by Product Segment
Revenue ($M) |
Units (Actual) |
ASPs |
|
Appliance-based solution |
$515.7 |
160,299 |
$3,217 |
Personal Appliance-based solution |
$14.5 |
6,185 |
$2,348 |
PC-based solution |
$204.8 |
61,207 |
$3,445 |
Room BYOD |
$109.6 |
99,676 |
$1,120 |
TOTAL |
$844.7 |
327,367 |
Source: The Collab Collective, September 2024
As in Q1, the video conferencing devices market in Q2 2024 continues to present a mix of challenges and opportunities for manufacturers. While Q2 2024 revenues of $844.7M showed a 9% increase from Q1, year-over-year growth remained flat. This indicates a market recovering from seasonal lows but still navigating post-pandemic adjustments and economic uncertainties.
The Q2 performance suggests a market stabilizing at levels significantly above pre-pandemic norms, reinforcing the lasting impact of changed work practices on collaboration technology demands. The continued strong performance of Appliance-based solutions, accounting for 61% of total revenue, indicates sustained enterprise investment in dedicated, high-quality video conferencing systems.
The last six months of data suggest the following points of consideration for vendors:
As we look to the coming quarters, several key trends are likely to shape the room-based video devices market:
For video conferencing device manufacturers, the key to success in this evolving landscape will be agility in product development, strategic market positioning, and a keen understanding of shifting customer needs across different regions and industries.
Room-based Video Devices Revenue by Endpoint Segment – Q2 2024
Revenue ($M) |
Q/Q Growth |
Y/Y Growth |
|
Appliance-based solution |
$515.7 |
14% |
2% |
Personal Appliance-based solution |
$14.5 |
9% |
-44% |
PC-based solution |
$204.8 |
-2% |
-2% |
Room BYOD |
$109.6 |
8% |
-1% |
TOTAL |
$844.7 |
9% |
0% |
Source: The Collab Collective, September 2024
Below is a detailed breakdown of revenue and units for Q2 2024:
Regional Revenue Split – By Room Endpoint Type – Q2 2024
Revenue ($M) |
Total Sales |
N. America |
EMEA |
APAC |
CALA |
Appliance-based solution |
$515.7 |
$140.0 |
$148.4 |
$206.5 |
$20.8 |
Personal Appliance-based solution |
$14.5 |
$8.0 |
$3.9 |
$1.8 |
$.8 |
PC-based solution |
$204.8 |
$81.1 |
$71.0 |
$46.5 |
$6.3 |
Room BYOD |
$109.6 |
$47.3 |
$44.6 |
$15.6 |
$2.1 |
TOTAL |
$844.7 |
$276.3 |
$267.9 |
$270.5 |
$30.0 |
Source: The Collab Collective, September 2024
Regional Unit Split – By Room Endpoint Type – Q2 2024
Units (Actual Number) |
Total Sales |
N. America |
EMEA |
APAC |
CALA |
Appliance-based solution |
160,299 |
44,300 |
48,644 |
60,902 |
6,453 |
Personal Appliance-based solution |
6,168 |
3,306 |
1,708 |
817 |
354 |
PC-based solution |
61,207 |
24,241 |
21,172 |
13,939 |
1,855 |
Room BYOD |
99,676 |
41,988 |
40,536 |
14,705 |
2,447 |
TOTAL |
327,367 |
113,835 |
112,059 |
90,363 |
11,109 |
Source: The Collab Collective, September 2024
Top of Form
The Q2 2024 market distribution for room-based video devices shows some shifts from the previous quarter:
Room-based Video Devices Revenue and Units by Product Segment – Q3 2024
Source: The Collab Collective, November 2024
The ASP changes from Q1 to Q2 2024 reveal interesting trends:
WW ASP Changes in Relationship to Unit and Revenue Changes – Q/Q
Q/Q |
Q/Q |
|
Q/Q |
|
Appliance-based solution |
13.6% |
16.0% |
|
-3.6% |
Personal Appliance-based solution |
9.0% |
-5.6% |
|
-6.8% |
PC-based solution |
-1.7% |
1.3% |
|
3.6% |
Room BYOD |
8.2% |
1.7% |
|
11.7% |
Source: The Collab Collective, September 2024
The Q2 2024 data reveals significant shifts in regional market dynamics, with varying growth patterns across different areas:
Room-based Video Devices Revenue and Units by Region – Q2 2024
Source: The Collab Collective, September 2024
These varying patterns suggest that each region is at a different stage in its market development and is influenced by distinct local factors such as economic conditions, technology adoption rates, and business practices.
Room-based Video Devices Revenue by Regions – Q2 2024
All Room Endpoints |
Revenue ($M) |
Q/Q Growth |
Y/Y Growth |
North America |
$276.3 |
-4% |
-2% |
EMEA |
$267.9 |
8% |
1% |
APAC |
$270.5 |
42% |
-16% |
CALA |
$30.0 |
28% |
84% |
Total All (WW) |
$844.7 |
13% |
-5% |
|
|||
Appliance-based Endpoints* |
Revenue ($M) |
Q/Q Growth |
Y/Y Growth |
North America |
$148.0 |
-11% |
1% |
EMEA |
$152.3 |
7% |
11% |
APAC |
$208.3 |
50% |
-19% |
CALA |
$21.6 |
32% |
163% |
Total Appliance-based Endpoints (WW) |
$530.2 |
14% |
-4% |
* Appliance-based endpoints include Appliance-based Solutions and Personal Appliance-based Solutions. All Android-based systems are included in the appliance-based solutions segment.
Source: The Collab Collective, September 2024
Key Observations:
The Q2 2024 data reveals distinct regional preferences across product segments, providing valuable insights for targeted product development and marketing strategies in the global video conferencing market.
Appliance-based Solutions
Personal Appliance-based Solutions
PC-based Solutions
Room BYOD
These shifts in regional revenue mix highlight several key trends:
Regional Revenue Mix – By Product Segment – Q2 2024
Source: The Collab Collective, September 2024
This analysis provides insights into how each region allocated its spending across different product segments in Q2 2024. These patterns reflect regional preferences, market maturity, and potentially differing approaches to hybrid work models.
North America: North America maintains a balanced distribution, with a slight increase in preference for Appliance-based solutions. The region continues to show significant investment in flexible solutions (PC-based and Room BYOD combined at 46%), reflecting the mature market's emphasis on versatile collaboration tools.
EMEA (Europe, Middle East, and Africa): EMEA shows a slight increase in preference for Appliance-based solutions, while maintaining a strong interest in flexible options. The slight growth in Room BYOD share suggests increasing demand for adaptable solutions in this region.
APAC (Asia-Pacific): APAC's preference for Appliance-based solutions has strengthened further, now accounting for over three-quarters of the region's spending. This strong bias towards integrated systems may reflect specific business cultures, infrastructure considerations, or a focus on high-quality, dedicated video conferencing setups.
CALA (Caribbean and Latin America): While CALA still shows a strong preference for Appliance-based solutions, there's a slight shift towards more diverse solutions compared to Q1. The increase in Personal Appliance-based solutions is notable, potentially indicating growing demand for executive-level systems in this emerging market.
Key Observations:
These regional variations in product segment mix underscore the importance of tailored strategies for different geographic markets. Vendors should consider these preferences when developing product roadmaps, marketing strategies, and sales approaches for each region.
Product Segment Revenue Mix – By Region – Q2 2024
Source: The Collab Collective, September 2024
The Appliance-based solutions market showed a rebound in Q2 2024, with revenue recovering from Q1's seasonal low. This uptick suggests continued investment in video conferencing infrastructure. Interestingly, the market appears to have returned to pre-pandemic levels, with Q2 2024 revenue closely aligning with figures seen in Q4 2019.
The industry continues to display cyclical patterns, with Q4 typically being the strongest quarter and Q1 the weakest. These cycles have become less extreme compared to the volatility seen during 2020-2021, indicating a normalization of market behavior.
While Q2 2024 performance is solid, it remains below the peak seen during the height of remote work adoption. Nevertheless, the 4Q Moving Average trendline suggests a potential return to steady growth after fluctuations in 2023. This indicates that demand for Appliance-based solutions has found a new equilibrium in the post-pandemic landscape, reflecting the ongoing importance of video conferencing in hybrid work environments.
Quarterly Historic Revenue of Appliance-based Solutions
Source: The Collab Collective, September 2024
This section analyzes the unit shipment trends across different product segments using a multi-quarter perspective combined with the four-quarter (4Q) moving average trendline.
Overall, the Q2 2024 unit shipment trends reflect a market that is showing signs of recovery and stabilization across most segments. The strong performance of Appliance-based Solutions and the resilience of PC-based and Room BYOD solutions suggest a balanced approach to video conferencing needs in the current business environment.
Q2 2024 saw a significant rebound in Appliance-based Solution shipments, reaching 160,299 units. This represents a 16% increase from Q1 2024's 138,167 units and a 6% year-over-year growth from Q2 2023's 151,161 units.
Key Observations:
These trends indicate that demand for Appliance-based Solutions remains robust, with organizations continuing to invest in dedicated video conferencing systems for their hybrid work environments.
Quarterly Historic Shipments of Appliance-based Solutions
Source: The Collab Collective, September 2024
Personal Appliance-based Solutions saw a slight decline in Q2 2024, with shipments of 6,185 units. This represents a 5.6% decrease from Q1 2024's 6,550 units and a significant 39.8% year-over-year decline from Q2 2023's 10,270 units.
Key Observations:
Vendors in this space may need to reevaluate their product strategies, possibly focusing on innovative features or new use cases to revitalize demand.
Quarterly Historic Shipments of Personal Appliance-based Solutions
Source: The Collab Collective, September 2024
PC-based Solutions showed resilience in Q2 2024, with shipments reaching 61,207 units. This represents a 1.3% increase from Q1 2024's 60,440 units and a slight decline of 1.2% year-over-year from Q2 2023's 61,963 units.
Key Observations:
The steady performance of PC-based Solutions indicates their continued relevance in diverse work environments, particularly for organizations seeking scalable and adaptable video conferencing setups.
Quarterly Historic Shipments of PC-based Solutions
Source: The Collab Collective, September 2024
Room BYOD solutions saw growth in Q2 2024, with shipments of 99,676 units. This represents a 1.7% increase from Q1 2024's 98,015 units but a 10.9% decrease year-over-year from Q2 2023's 111,953 units.
Key Observations:
The performance of Room BYOD solutions underscores the ongoing importance of flexible, cost-effective video conferencing options in the evolving hybrid work landscape.
Quarterly Historic Shipments of Room BYOD
Source: The Collab Collective, September 2024
The Collab Collective estimates that the following reflects a ranking of vendors by revenue for Q2 2024.
Ranking of Vendors by Total Revenue and by Region
Worldwide |
N. America |
EMEA |
APAC |
CALA |
|
#1. |
Cisco |
Cisco |
Cisco |
Huawei |
Huawei |
#2. |
Huawei |
Logitech |
Logitech |
Logitech |
Cisco |
#3. |
Logitech |
Poly |
Poly |
Cisco |
Yealink |
Source: The Collab Collective, November 2024
As we conclude our analysis of the Q2 2024 room-based video devices market, several key trends and implications emerge:
Looking ahead, we anticipate:
Craig Durr is the Chief Analyst and Founder of The Collab Collective, an industry analyst firm focused on workplace collaboration and communication. Through his work as an analyst, researcher, and keynote speaker, Craig has developed deep insight into the services, technologies, and devices that empower seamless connections between businesses, employees, and customers.
His expertise encompasses comprehensive market analysis, sizing projections, product evaluations, emerging trends, and end-user and buyer expectations. He has been a featured speaker in the US, India, South America, and Europe and is recognized by ARInsights as an ARchitect Power 100 analyst.
Beyond technology, Craig also researches the intricate human dimensions of work, categorizing his findings into the workforce, the workplace, and the workflows of the modern work experience. By unraveling these components, he helps to unveil the intricate interplay between technology, productivity, and business strategies essential to the future of work.
You can contact him at cdurr@collab-collective.com, on Twitter @craigdurr, or LinkedIn - https://www.linkedin.com/in/craigdurr/
The Collab Collective offers deep insights into the evolving landscape of workplace communication and collaboration, combining data-driven analysis with a nuanced understanding of the workforce, workplace, and workflows shaping today's hybrid environments. Our analysts are experts in workplace collaboration, customer experience, and employee experience technologies, as well as enterprise applications for creativity and workflow management—providing a comprehensive understanding of how these solutions drive real-world business outcomes.
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This report was developed using primary and secondary sources of information. The Collab Collective (TCC) regularly contacts and interviews approximately 40 vendors operating worldwide. TCC collects quarterly volume and revenue data from the major vendors throughout the year, allowing us to perform market-sizing based on data submitted directly by the suppliers. In cases where data is not directly provided, TCC has made estimates based on other data points from vendors combined with our market insights.
All revenues stated are from the technology vendor ("factory") and do not include channel/reseller markup ("retail"). We attempt to make our units clear in all figures and tables. Numbers in the tables may not add precisely to 100% due to rounding.
The table below shows The Collab Collective's definitions and examples of the different endpoint segments.
Over the last few years, we have seen the emergence of a new genre of traditional appliance-based codecs. These devices run Android versions of popular cloud-based conferencing services such as Microsoft Teams Room, Zoom Room, Google Meet Rooms, and others for room-use cases.
Although these devices seem very similar to the PC version of these applications, some noticeable differences exist, such as Android operating systems that can only be updated with firmware updates from the hardware vendor. These devices also leverage System-on-chip (SoC) hardware to accelerate audio and video encoding and decoding. Because of these characteristics, The Collab Collective categorizes these devices as Appliance-based Solutions.
Room-based Video Devices Product Segments
Product Segments |
Examples of Products in This Segment |
Appliance-based Solutions · Appliances-based solutions that include a camera, microphones, and some form of audio output · It may include control, speakers, and display · The form factor may be a kit of individual components, an all-in-one system with a display, or a video bar · Regardless of the form factor, these devices leverage DPS or SoC chipsets to accelerate audio and video encoding and decoding within the hardware. · The appliance's operating system is specialized, typically a variant of Android or Linux. Only the device vendor provides updates for the OS. · This designation applies to devices with an Android OS that run a cloud-based conferencing application, such as Microsoft Teams Rooms or Zoom Rooms. |
· Cisco Webex Room Series, Webex Room Kit, Webex Board, Webex Panorama · Poly G7500, Studio X30, X50 and X70 · Huawei CloudLink 300/600/500/700, IdeaHub · Logitech Rally Bar, Rally Bar Mini, RoomMate · Yealink MeetingEye 400, MeetingEye 800, A20, A30, M400/600/800 · Neat Bar, Neat Bar Pro, Neat Board · Other H.323/SIP systems |
Personal Appliance-based Solutions · All-in-one tabletop systems with smaller displays intended for use as a personal video conferencing device or group use by placing it on furniture in small rooms · Displays are typically 24" to 32" in size. · Like Appliance-based Solutions, this solution includes an onboard codec or dedicated processors for media processing. · The appliance's operating system is specialized, typically a variant of Android or Linux. Only the device vendor provides updates for the OS. Most use Android OS, which runs a cloud-based conferencing application like Microsoft Teams Rooms or Zoom Rooms. · Videophone systems are NOT included in this product segment · All-in-one PCs are NOT included in this product segment |
· Cisco Webex Desk Pro, Webex Desk · Yealink DeskVision A24 · Huawei DP300, Escape 8950 · DTEN ME Pro · Neat Frame |
PC-based Solutions · PC-based Solutions typically include a PC or Mac as the primary computer, a camera, and a microphone. They may also include a tabletop controller and speakers. · Many PC-based solutions combine video conferencing peripherals from one vendor with PCs designed for the room by another vendor. · The Room-based PC requires endpoint software from a cloud meeting service or VCaaS, such as Microsoft Teams, Zoom, or Google Meet. This software application powers the encoding and decoding of the media. · The PC-based Solutions OS or firmware is a general-purpose OS and could be used for other software needs in the room. · The software vendors (VCaaS or Operating System) provide updates for the video conferencing endpoint software and the operating system, not the device vendor. |
· Examples of video conferencing peripheral vendors include Logitech, Poly, Yealink, Aver, Huddly, and Konftel, paired with room-based PCs from HP (HP Presence, Elite Slice G2), Lenovo (ThinkSmart Hub 500, Intel NUC, or similar PC vendors. · Some Reference Design Systems are entirely from a single vendor, such as the Crestron Flex product lines – C-Series, B-Series, M-Series, or the Yealink MVC Series, ZVC Series. |
Room BYOD (or BYOD) · Room BYOD includes peripherals that enable a user's PC or laptop to host a room VC meeting using endpoint software installed on the laptop. · A Room BYOD bundle includes a front-of-room camera, microphones, and a speaker. BYOD rooms do not have a dedicated "codec" or system controller. · Many vendors have combined the peripherals into a single form factor, often called a video bar or USB peripheral bar. |
· Logitech MeetUp, Rally, Rally Plus (when sold without computing) · Yealink UVC86, UVC84, UVC40, UVC34, UVC30 Room · Poly Studio USB, Poly Studio R30, Poly Studio V52 · AVer VB342+ and VC520+ · Huddly IQ, Huddly L1, Huddly S1 · Jabra Panacast, Panacast 50 · Bose VB1 |
Source: The Collab Collective, September 2024